The opening of E drops us straight into a nightmare worthy of Room 101. When the torment stops, the bleak reality of life in an outpost kicks in. Outpost of what? Who knows. This is a story full of unanswered questions, not questions that interrupt the story, but the kind of questions we ask because this appalling world is so fascinating.
The action takes place in a very circumscribed area and focuses on a limited number of characters, giving it the quality of a play. Bit players enter the stage and leave, while the storyline progresses at a relentless pace. We walk the same few streets to the same destinations, in an oppressive atmosphere of fear, beneath the inhuman gaze of the sinister Sentries.
The story is told through the perceptions of Eden, a random name she gives herself based on the letter E marked on her forehead—when she comes…
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